Case study / 03Tools · UI · Other

Procedural Island Generator

A world from one seed.

An in-game world-generation tool that turns a seed and adjustable settings into complete Roblox Terrain islands with coastlines, biomes, vegetation, rocks, and safe spawns.

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System overview

Deterministic world generation with a complete authoring UI

My role

Procedural systems, terrain generation, interface design, and tooling

Technologies and tools

Luau / Roblox Terrain / Layered noise / Deterministic randomness / Custom UI

Under the hood

The decisions behind the build.

01

Terrain model

Layered large-, medium-, detail-, and coastline-noise combined with elliptical island falloff.

02

Determinism

Independent seeded streams keep terrain, biomes, decorations, and spawn selection reproducible.

03

Tooling

Presets, live preview, progress, cancellation, cameras, overlays, saved settings, and statistics.

04

Performance

Cached samples and chunked Terrain writes yield regularly so the interface stays responsive.

What I built

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